New Reviews No. Just no. Wertzui (27), Today, 04:02 PM
Cham, wham, thank you, ma'am Unicorn Lynx (132587), May 05, 2012
Almost a great game. ratpizza (66), May 02, 2012
The best education package Sierra ever released B14ck W01f (37359), Apr 27, 2012
Was Square Enix behind this?! Pixelspeech (676), Apr 26, 2012
New Screenshots 7 new Commodore 16, Plus/4 screenshots Kabushi (87815), Today, 01:46 PM
2 new Xbox 360 screenshots Ironmaus (30), Today, 01:15 PM
1 new Windows screenshots glidefan (974), Today, 12:35 PM
13 new DOS screenshots 486pc (8972), Today, 12:32 PM
40 new PlayStation 3 screenshots MAT (46636), Yesterday, 09:38 AM
23 new PlayStation 3 screenshots MAT (46636), Yesterday, 09:37 AM
4 new DOS screenshots 486pc (8972), May 14, 2012
|
|
Game Updates New GameCube credits | Today, 04:20 PM
New GameCube credits | Today, 04:18 PM
New Windows cover | Today, 02:26 PM
New Windows cover | Today, 02:26 PM
New game | Today, 02:03 PM
New game | Today, 02:02 PM
New General Hints/Tips | Today, 06:12 AM
New General Hints/Tips | Today, 06:08 AM
New trivia | Today, 05:11 AM
New trivia | May 09, 2012
MobyRank Updates
89
SNES | Updated Today, 12:17 PM
82
SNES | Updated Today, 12:15 PM
80
SNES | Updated Today, 12:13 PM
74
Genesis | Updated Today, 12:03 PM
97
NES | Updated Today, 07:40 AM
27
Windows | Updated Today, 05:54 AM
70
Windows | Updated Today, 05:47 AM
53
Windows | Updated Today, 05:46 AM
83
Windows | Updated Yesterday, 09:38 AM
69
Windows | Updated Yesterday, 09:37 AM
|
Tip Of The DayWhen selecting countries in release info items, keep in mind that games have different release dates, publishers and distributors for specific regions. The United States and the United Kingdom are almost never listed alongside in the same item. Also, different regions have different product codes, therefor release info items are split, and submitted as separate items. more tipsMobyGames News
May platforms
Sharp X1, Amstrad GX4000, Casio Loopy, Casio PV-1000, GP2X, GP2X Wiz
April platform additions
We've added Acorn 32-bit, Commodore 16 - Plus/4, Nuon, SG-1000, ZX80, and ZX81
The Kickstarter Revolution
Since the beginning of gaming history there have only been two ways for developers to fund the development of a game: deal with a publisher, or fund it themselves. As the price of HD quality graphics caused the budgets of games to balloon over the past decades, increasingly only the large publisher model has been able to support commercial game releases. As a result publishers gained a stranglehold on game genres; refusing to fund any genre they deemed out of date or unprofitable. Tim Schafer and Ron Gilbert, both alums of Lucasarts during the graphical adventure heyday, had wanted to make a new game in that genre for years, but no publishers would bite. Because of that they turned to Kickstarter, a site designed to allow people to donate to projects that required any amount of funding. Essentially it allowed people to pre-purchase a game, although the game would only be made if enough people purchased it. Because of the genre's small fanbase and limited cross-over appeal Schafer figured they would be able to make a game if they reached a total investment of $400k, although he was dubious as to whether or not that was possible. The Kickstarter had broken $400k before the end of the first day and ended its 30 day run at over 3.3 million dollars. Since then other developers have taken to using Kickstarter for similarly written-off game genres. A sequel to Wasteland, directed by Brian Fargo, director of the original Wasteland as well as Fallout and many other Black Isle games, reached its $1 million goal in less than two days and, as of this writing, sits at just under $2 million. A new Shadowrun game, directed by the creator of the license Jordan Weisman, has just been added to Kickstarter as of this writing, and looks to be well on the way to clearing its $400k goal. Success with Kickstarter is not universal, however. All of these projects have had notable developers or licenses behind them. One project without any notable names attached, Takedown, a tactical shooter in the style of Rainbow Six, only barely cleared its $200k goal after a rename and a rewrite of the project statement. A Kickstarter to give the PSP game Class of Heroes 2 a deluxe physical special edition in the style of older Working Designs releases looks as if it will miss its $500k goal by a wide margin, due to a combination of unclear donation rewards, the mediocre quality of the game, and general apathy towards a physical PSP release in 2012. An RPG designed with the LGBT community in mind, Arkh Project, is collecting its donations piecemeal, and as of yet has only funded its concept art. It remains to be seen how much influence this donation/pre-buy model will have on the industry as a whole, especially for new franchises and genres.
Update: GAME group goes into administration.
Following up from the previous news item on it, the UK based GAME group has now gone into administration, protecting it from creditors and allow it to continue trading, previously having had no luck finding a buyer. This comes just hours after they delisted themselves from the London Stock Exchange.
Currently, the group plan on gutting the GAME side of their business, and replacing it with a new games specialist store from scratch, which they plan to unveil on Monday the 26th. However, this plan only involves the GAME stores the UK and Spain, with others in other countries most likely be closed down.
Game group have also announced they could be potentially be sacrificing the GameStation side of the groups business, except for the most profitable stores.
UK's GAME group not stocking Mass Effect 3
As a result of a supply dispute with EA over "manageable credit terms" with the group, stores in the GAME Group, which owns both GAME and Gamestation, will not be stocking Mas Effect 3, which is the first major blockbuster game of 2012, and any pre orders made with them have been refunded.
As a result, shares have taken a nose dive, falling down by 7%, to a mere 4.8p/share. This has seemingly lead to the beginning of the end for two of the UK's biggest game shops, which also has shops operating in Australia, with the groups directors saying the plug may now be pulled on them, which has been suffering from the economic climate in recent times, although reports indicate that they will neverless attempt to find a buyer.
View past news. Random ThoughtsGame patches, part deux: When do you think developing games got exponentially harder? One method people use to benchmark this from a historical perspective is to look at the number of games offering patches, and the frequency of the release of those patches. I can clock this as early as 1992, but 1994 is when things really started ramping up. Remember the multitude of patches for Doom and Descent? Nowadays it seems like every single PC game released comes out with at least one patch months later. --Jim Leonard |
This Day In Gaming - 2011Wii version released. (United States)
- Windows version released. (United States)
- 2010Macintosh version released. (Worldwide)
- iPhone version released. (Worldwide)
- Xbox 360 version released. (Worldwide)
- 2009Windows version released. (Worldwide)
|