Aegis Simulation Technologies

Overview

Albuquerque, NM based self-funded independent game publisher

Overview

Aegis Simulation Technologies was founded in 1997 in Albuquerque, New Mexico. Our goal is to produce high quality first-person combat games that take advantage of the cutting edge in consumer computer gaming hardware. Additionally, we can custom tailor games for use in a location-based entertainment environment and take advantage of high end equipment such as full motion compartments and head-mounted displays.

Our development team is a textbook example of higher education gone horribly wrong. Granted, the gaming industry has proven that a design team does not need to be college educated to be successful. Of course, we've found that having computational physicists and mechanical engineers design games certainly doesn't hurt realism or the paramount element, playability.

Every member of the Aegis Simulation Technologies design team has a background in simulation with either a national laboratory or a military contractor; this provides our crew with a unique skill set, which we bring to the PC gaming community. Hey, it's important to have a game that looks like it's straight out of real life; isn't it time we started seeing games that feel like real life as well?

We play games. A lot. We know what we like in games. Our goal is to produce games that we like; we believe that others will enjoy them as much as we do.

[Source: company website]

All Overviews

Albuquerque, NM based self-funded independent game publisher

Contributed by Joe Waters (96) on Jun 09, 2000.



Aegis Simulation Technologies was founded in 1997 in Albuquerque, New Mexico. Our goal is to produce high quality first-person combat games that take advantage of the cutting edge in consumer computer gaming hardware. Additionally, we can custom tailor games for use in a location-based entertainment environment and take advantage of high end equipment such as full motion compartments and head-mounted displays.

Our development team is a textbook example of higher education gone horribly wrong. Granted, the gaming industry has proven that a design team does not need to be college educated to be successful. Of course, we've found that having computational physicists and mechanical engineers design games certainly doesn't hurt realism or the paramount element, playability.

Every member of the Aegis Simulation Technologies design team has a background in simulation with either a national laboratory or a military contractor; this provides our crew with a unique skill set, which we bring to the PC gaming community. Hey, it's important to have a game that looks like it's straight out of real life; isn't it time we started seeing games that feel like real life as well?

We play games. A lot. We know what we like in games. Our goal is to produce games that we like; we believe that others will enjoy them as much as we do.

[Source: company website]

Contributed by Xoleras (67028) on Nov 12, 2005.