Argonaut Software founded by teenager Jez San as software consultancy.
The company develops it's first game Skyline Attack for the Commodore 64.
Argonaut lands its first hit with a sixteen-bit title – StarGlider , which was written for the Commodore 64. The title's success financed Argonaut's expansion and is said to be the first popular 3D computer game.
Argonaut develops the Super FX chip, a 3D graphics accelerator for the Super Nintendo. It becomes a best selling 3D RISC processor. Argonaut develops three games incorporating the technology. One, Starfox becomes one of the best selling games of all time with over 4 million units sold.
Outside management and investment begins a period of intensive growth. Argonaut releases Brender, a 3D multiplatform API. Charles Rendell (formerly of KPMG and Sega) joins as Financial Director.
Keith Robinson (formerly of Rage plc) joins as Development Director. Argonaut moves into new offices in Edgware.
Argonaut buys key development assets from Cranberry Source. Employees reaches over 100.
Argonaut Technologies and Argonaut Software split into 2 separate companies.
Argonaut Games plc goes public and is floated on the London Stock Exchange.