- Argonaut Software founded by teenager Jez San as software consultancy.
- The company develops it's first game Skyline Attack for the Commodore 64.
- Argonaut lands its first hit with a sixteen-bit title – StarGlider , which was written for the Commodore 64. The title's success financed Argonaut's expansion and is said to be the first popular 3D computer game.
- Argonaut develops the Super FX chip, a 3D graphics accelerator for the Super Nintendo. It becomes a best selling 3D RISC processor. Argonaut develops three games incorporating the technology. One, Starfox becomes one of the best selling games of all time with over 4 million units sold.
- Outside management and investment begins a period of intensive growth. Argonaut releases Brender, a 3D multiplatform API. Charles Rendell (formerly of KPMG and Sega) joins as Financial Director.
- Keith Robinson (formerly of Rage plc) joins as Development Director. Argonaut moves into new offices in Edgware.
- Argonaut buys key development assets from Cranberry Source. Employees reaches over 100.
- Argonaut Technologies and Argonaut Software split into 2 separate companies.
- Argonaut Games plc goes public and is floated on the London Stock Exchange.
Oct 23, 2000:
- Argonaut acquires Just Add Monsters, a start-up games development company .
- Argonaut fully acquires LTStudios Ltd.
Jan 17, 2002:
- The company acquires development studio Particle Systems in a deal worth around £ 4.1 million and renames it Argonaut Sheffield.
- Due to financial difficulties, LTStudios Ltd. is closed down.
Oct 15, 2004:
- Due to financial troubles, Argonaut's stock trade in London is halted.
Oct 22, 2004:
- Argonaut fires the entire staff (nearly 40 people) of its subsidiary Argonaut Sheffield and closed it down.
Oct 25, 2004:
- Argonaut fires about a hundred employees and the company is put up for sale.
Nov 01, 2004: