Argonaut Software founded by teenager Jez San as software consultancy.
1984:
The company develops it's first game Skyline Attack for the Commodore 64.
1986:
Argonaut lands its first hit with a sixteen-bit title – StarGlider , which was written for the Commodore 64. The title's success financed Argonaut's expansion and is said to be the first popular 3D computer game.
1993:
Argonaut develops the Super FX chip, a 3D graphics accelerator for the Super Nintendo. It becomes a best selling 3D RISC processor. Argonaut develops three games incorporating the technology. One, Starfox becomes one of the best selling games of all time with over 4 million units sold.
1996:
Outside management and investment begins a period of intensive growth. Argonaut releases Brender, a 3D multiplatform API. Charles Rendell (formerly of KPMG and Sega) joins as Financial Director.
1997:
Keith Robinson (formerly of Rage plc) joins as Development Director. Argonaut moves into new offices in Edgware.
1998:
Argonaut buys key development assets from Cranberry Source. Employees reaches over 100.
1999:
Argonaut Technologies and Argonaut Software split into 2 separate companies.
2000:
Argonaut Games plc goes public and is floated on the London Stock Exchange.
Oct 23, 2000:
Argonaut acquires Just Add Monsters, a start-up games development company .