Attractive Games Ltd.


Company presentation from Attractive's webpage in 2017:

We are passionate about making games for the masses.

We want to make gorgeous games, fun games, quirky games, memorable, addictive games. We want people to play one of our games and say, Wow, that was cool! Let's play that again!

The people at Attractive have been making games since 1994, at first at Probe Entertainment (Alien Trilogy, Die Hard Trilogy), then as Coyote Developments.

As Coyote, we were well known for our ports and rescue projects. We have been fortunate to have been part of some really nice projects over the years: Jade Empire,Motorstorm,Vietcong, Reservoir Dogs, I-Ninja, Bionicle, Bratz, and PS3 Eyetoy, to name a few.

Most recently, we got to work on the next Driver game with Ubisoft Reflections: our art team created most of San Francisco, and our designers made up 1/3 of the design team creating missions. And on Killzone PSP for Guerilla Games/Sony Studios, making fantastic High Res objects for the game, complete with all the bells and whistles one would expect in Next Gen art. So long as there are people out there who need help and support increasing their team size to help make their Next Gen games, we'll be there to help upsize their teams.

And in the meantime, we're also working on our own original game for Appstore, about which we're REALLY excited! Move over, Clash of Clans!

Contributed by Rwolf (15355) on Mar 09, 2017.