OverviewBigSky Interactive, Inc. was a US development studio founded by Anthony Morone, Matt Scibilia, Billy Cain, Dave Downing and Stretch Williams, in May 2002. When Kalisto Entertainment SA filed for bankruptcy and the US division Kalisto Entertainment USA Inc. that Williams was leading, was closed down in April 2002, they immediately founded BigSky and took along a team of 30 people, forming two development teams.
The quick transition was needed as Kalisto had a contract with THQ to develop games based on Nickelodeon's SpongeBob SquarePants TV show and its Jimmy Neutron Boy Genius movie. The games would be released later that year for the PlayStation 2 and GameCube. Development was already underway, but the contracts had a cancellation clause if Kalisto went under. Through the quick formation, BigSky was able to secure those contracts and SpongeBob SquarePants: Revenge of the Flying Dutchman was released in December 2002.
Other games were also in development, such as a horror/survival title Terminal Code in which a scientist battles cyber-terrorists within the Codescape (like The Matrix) in order to rescue dignitaries who can avert a World War. The player-character would use stolen time slices to effect changes in the world, altering level geometry, unlocking items and causing enemies to de-rez (perish). Eventually the game was never released.
TriviaContact information (2002)
BigSky Interactive, Inc.
600 Round Rock West Drive
Suite 205 Round Rock
Related Web Sites
- A Chat with BigSky Interactive (interview on GIGnews.com (July 2002))
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|3.9||SpongeBob SquarePants: Revenge of the Flying Dutchman|
|2.3||Jimmy Neutron: Boy Genius|