Bizarre Creations, Ltd.
Overview
Development studio Bizarre Creations was based in the North-West of England (UK) and originally started when
Martyn Chudley, MD, started a games company called Raising Hell Software after leaving school in 1987. His first game was a budget title for the Commodore 64. After that start, a demo got sent to
Psygnosis (now
SCEE Studio Liverpool), which then consisted of just ten people. That demo became
The Killing Game Show, and was followed by two titles for the Genesis:
Fatal Rewind (a port of the
The Killing Game Show) and
Wiz 'n' Liz.
With the advent of the PlayStation, one-man development teams no longer seemed possible and so Bizarre Creations was born. The re-branding was introduced in 1994. The team started as five people, working on a concept project, from which they were offered the chance to create a game around the Formula 1 license. Bizarre Creations quickly became 11 people, and
Formula 1 (1996), officially the company's first game, was created in fourteen months. It was the best selling game in Europe in 1996 on any format, and the PlayStation's second best seller worldwide.
Formula 1 Championship Edition followed this success and brought the team up to twenty people by 1998.
With the arrival of the next generation of consoles, Bizarre Creations was chosen as a 1.5 party developer for
SEGA's Dreamcast console. Their SEGA title
Metropolis Street Racer was released in 2000. At the same time, the company was also creating
Fur Fighters, a cartoon adventure game with a definite adult slant. The project was released by
Acclaim in 2000 on Dreamcast and PC, and a much enhanced PlayStation 2 version in 2001.
The
MSR team moved on to develop
Project Gotham Racing, a launch title for
Microsoft's Xbox console. This became the second best selling launch title for the console and the team soon started working on the sequel
Project Gotham Racing 2. At the same time the
Fur Fighters team completed two games for
Disney, tied into the animated feature film
Disney's Treasure Planet. By that time, the company had grown to 65 people and then consisted of four development teams: the Gotham team, the Smokescreen team, Team Nightmare and Team Limbo.
The company boasts a love for games over business, with quite a few developers without degrees. The company says some of the members have been a ex-dish-washer, shelf-stacker, fork-lift truck driver, bacon packer, accountant and quite a few ex-games testers.
Later, the company continued the
Project Gotham series with a third (
Project Gotham Racing 3 - 2005) and a fourth game (
Project Gotham Racing 4 - 2007). Next to big budget titles such as
The Club (2008), they also did a lot of smaller games for the Xbox 360's Live Arcade, such as
Boom Boom Rocket (2007) and the very successful
Geometry Wars series.
In September 2007 the company was acquired by
Activision for $67.4 million in cash. Bizarre Creations' made two titles for Activision: the racing game
Blur (2010) for Xbox 360, PlayStation 3 and PC, and the
James Bond game
007: Blood Stone (2010).
In November 2010, after the release of
Blur, Activision announced to cut 200 jobs at the studio, citing that the racing game "did not find a commercial audience". Activision put the studio in a consultation period of 90 days, with the option to close the studio or sell it to another group. On 19th January 2011 the website Develop reported that Activision found interested parties, but no buyers, and issued to the group a recommendation for studio closure. Bizarre staff accepted the recommendation, thus terminating the studio. The studio was officially closed on 18th February 2011.
Under the management of
Pete Wallace, a UK new studio called
Lucid Games was formed in February 2011 with many former developers from Bizarre Creations. Three developers also went on to found the mobile game studio
Hogrocket in March 2011.
Also Known As
- Raising Hell Productions (from 1987 to 1994) -- Original company name
Trivia
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