How do you play retro games?

Interplay Entertainment Corp.

Trivia:

On April 12th, 2007, Interplay filed with its 8-K, exhibit 10.49 which outlines an agreement with Interplay and the current IP rights holder for Fallout, Bethesda Softworks regarding Interplay's currently planned Fallout MMOG. Interplay agreed that within 24 months of April 2007, full scale development will start and that by that time, Interplay will have secured no less than 30,000,000.00 for financing. The agreement states that if those two requirements are not met within the next 24 months, Interplay will immediately lose and permanently forfeit its license rights to a Fallout MMOG. Also other requirements were specified that if Interplay does not meet within the specified timeline, rights will be lost and license rights will be permanently forfeit.

Contributed on May 12, 2007 by Kun Sun Sweeley (11)


On November 30, 2006, Interplay Entertainment submitted a Form 8-K to the SEC (Security Exchange Commission ) which contains a presentation marked "Confidential" but made public by the SEC that reveals that Interplay is developing a MMO based on its Fallout franchise and has allocated $5 million for pre-production, $40 million for production, and $30 million for launch, production is expected to start in January 2007 and launch is expected to be July 2010.

Contributed on Dec 15, 2006 by Kun Sun Sweeley (11)


Location and contact information in Dec. 1994:

Interplay Productions Inc.
17922 Fitch Avenue
Irvine, CA 92714
Tel: 714-553-6655

Contributed on Aug 23, 2006 by Jeanne (75627)


Before Activision acquired the exclusive rights for all Star Trek properties, Interplay was the exclusive developer of games that were set in the original series. Interplay was set to release a last game, The Secret of the Vulcan Fury.

The game was based on a script by D.C. Fontana. The voice-overs were recorded by the cast. A crew of artists performed 3d renders of the characters that were so detailed that you could see the plucked eyebrows of Leonard Nimoy. Despite the major interest in the project, Interplay shut down production to stop the increasing loss of funds.

Contributed on Aug 09, 2005 by Scott Monster (922)


In Interplay's latest 10-K filing with the SEC filed on June 3, 2005, it was revealed under the "Internal Product Development" section that in May of 2004, Interplay was forced to close all of their internal development studios due to their inability to meet their payroll obligations on a timely manner and that all internally developed titles were cancelled and there are no internally developed titles being developed, however, under "External Product Development" it was revealed that on December 31st, 2004, Interplay had one title being developed by an unnamed third party developer, the title is tentatively being called Ballerium.

In Interplay's latest 10-Q filing with the SEC filed on June 21st, 2005, it was revealed that under "Commitments and Contingencies" that Interplay Productions has multiple legal proceedings filed against them. Of interest is that Interplay received a notice from the IRS stating that they owe approximately $117,000 in payroll tax penalties and that Interplay was fined by the California Labor Board $10,000 for failure to meet payroll obligations and that an August 2005 trial date was set, and that Interplay's "general liability, auto, fiduciary liability, workers compensation and employment practices liability, have been cancelled," however Interplay has entered into a new workers compensation insurance plan, Interplay is appealing a separate California Board of Labor fine of $79,000 for having lost their workers compensation plan for a period of time. Under "Contractual Obligations" it is revealed that Interplay does not have a headquarters at the current time because Interplay, in 2004, forfeited its lease and vacated its office space in Irvine, California.

Contributed on Jul 07, 2005 by Kun Sun Sweeley (11)


Interplay stock symbol is IPLY.

Contributed on Jan 29, 2001 by William Shawn McDonie (1152)