Zombie Studios Inc.
Overview
Acquired by AIS in 2000. From the press release:
Acquisition Expands AIS' Scope With New Internet, Gaming And Design Expertise
Seattle, WA, February 7, 2000 -AIS (Advanced Interactive Systems), the
emerging global leader in high-tech, interactive computer simulation
training and entertainment systems, today announced the acquisition of
Zombie(tm), a cutting-edge, Web-based design studio, gaming and Internet
portal company.
"This is a perfect match on several levels," said Al Davis, Chief Executive
Officer and President of AIS. "Combining Zombie's very advanced technology
and high-level architecture with our existing expertise and sales
capabilities adds tremendous value for our customers and gives AIS an
established avenue into the gaming and Web market. Zombie also brings a
very creative team to work with our own talented people, further
strengthening our position in the marketplace. We envision developing new
games and training protocols by combining our simulation technology with
their gaming expertise."
"This merger is exciting," said Mark Long, co-president and founder of
Zombie. "We see potential to leverage leading-edge technology developed by
Zombie to a much wider customer base. It is a mix that makes sense. The
companies are surprisingly alike in cultures and the way we do business --
our aggressive styles, our desire to be the best, and of course, our focus
on military-style simulations."
Long and Zombie co-president and founder Joanna Alexander will continue to
manage the subsidiary and also become Vice Presidents of AIS.
"This is a win-win for both companies," said Davis. "Zombie gains by
accessing our global sales force, resources for future growth, international
presence and skill at marketing simulator technology. AIS gains immediate
access to the international gaming market, as well as Zombie's applied
research and development capabilities in such areas as computer graphics and
gaming via the Web. We fully expect that this integration of AIS and Zombie
will yield tremendous results for our current and potential customers around
the world."
About Zombie
Mark Long and Joanna Alexander founded Seattle-based Zombie in 1994. They
started the company after completing the design of a virtual reality (VR)
game console for Hasbro in 1993. Zombie has designed and/or produced eight
original titles for DOS, Win3.1, Win95, Win 98, Mac OS formats and completed
three console ports to Playstation, and Sega 32X formats.
Zombie also designed and developed a motion-based, real-time, 3D ride for
the new DisneyQuest center in Orlando, Florida, and produced a music video.
Long previously worked with Sarnoff Labs in defense simulation. Alexander,
Zombie co-president/technology director, conducted virtual reality research
at Sarnoff. While at Sarnoff, Alexander formed and led the team responsible
for design and development of the Hasbro console game system.
Zombie clients include Take2 Games, Panasonic, Activision, BMG, Disney, and
GT Interactive. The company has strategic relationships with Encore
Software, Ripcord Games, Microsoft, Silicon Graphics, Sarnoff Labs,
Wildstorm Comics, RTime, and the William Morris Agency.
In 1998, Zombie released "Spec Ops: Rangers Lead the Way," the first in a
series of highly realistic, real-time, three-dimensional, third-person games
based on elite warfare units. Spec Ops set itself apart from the rest of
the shooting game genre by incorporating real-world military combat in
genuine global hot spots, with weapons and tactics used by the U.S. Armed
Services. Zombie's interactive tank battle simulator "Spearhead" also was
released in 1998.
"Spec Ops2: Green Berets," sequel to the genre-busting Spec Ops, was
released recently and currently is arriving at stores.
In addition to single-player computer use, Alexander said the Spec Ops games
have multi-player capability on the Internet. "An exciting feature of these
games is that players can enter an Internet 'lobby' (similar to a chat
room), hosted on a Zombie server and connect with other users anywhere in
the world to play, she said."
Zombie also is developing a series of Internet portals, called "The CentralHQ
Network," designed to serve the specific needs of members of
the U.S. military and their families. The network's properties include all
branches of the military, combining free email/fax/voice messaging; online
banking and bill paying services; and customizable and military-tailored
content. It is designed to serve as the home page for the approximately 2.8
million military households that are online.
About AIS
Founded in 1993, AIS is a dynamic, multi-dimensional applied technology
company that develops and markets the world's most sophisticated,
super-realistic computer simulation training and entertainment systems. In
1998, AIS unveiled PRISim(tm), a dramatic advancement in fully interactive
computer simulation systems that has set the international standard for
firearms and judgment training for law enforcement and the military. The
patented AIS "ShootBack(tm)" cannon makes PRISim as real as it gets. AIS
also continues to enhance and market its original product -- the
TechnoHunt(tm) archery simulator that emulates true-to-life bow hunting
environments and lets archers customize range training to fit their own
skill levels.
In late 1998, AIS expanded its reach into the international training and
simulation market through its acquisition of Nitor, a British-based company
that creates ranges and specialized training centers for elite military and
anti-terrorist units around the globe, and markets its own simulation
system, Ultima. AIS further strengthened its existing research and
development capabilities in 1999 when it acquired Reality By Design (RBD), a
Boston-based company that develops cutting-edge virtual reality training
systems for the military and other applications.
Also Known As
- Zombie Inc. (from 1999 to 2004)
- Zombie LLC (from 1994 to 1998)
Trivia
Contact information (November 2009)
Zombie Studio Inc.
420 4th Ave,
Seattle WA 98104
USA
Phone: +1 206 623 9655
Fax: +1 206 623 9714
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