Barry Cairns

Moby ID: 267299

Biography edit · view history

Shortly after graduating Edinburgh University, Barry briefly worked in the financial sector writing low level embedded software for POS machines before leaving to join Realtime Worlds as a junior programmer. Barry joined the Crackdown team early in the project and was involved in developing several aspects of Crackdown core gameplay and core technology, quickly rising to a senior gameplay programmer role.

After Crackdown, Barry was given a games research role alongside Billy Thomson to develop new game ideas to the prototype level, but it wasn’t long before leaving to join Xen Group to work with Lionhead on Fable II where he focused on physics, combat and networking systems.

Barry now works as a senior programmer for Ruffian Games.

Credited on 9 games

Displaying most recent · View all

Grand Theft Auto V (2022, Xbox Series) Associate Technical Director: AI/Gameplay & Engine
Red Dead Redemption II (2019, Windows) Gameplay Programmers
Crackdown 3 (2019, Xbox One) Special Thanks
Lumo (2017, Nintendo Switch) Hat tips, Salutes & Hugs
Kinect Sports: Rivals (2014, Xbox One) Ruffian Games
Nike+ Kinect Training (2012, Xbox 360) Technical Director
Crackdown 2 (2010, Xbox 360) Senior Engineers
Fable II (2008, Xbox 360) Programming
Crackdown (2007, Xbox 360) Gameplay Programmers

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: