David Lightbown

Game Credits (By Role)

Programming/Engineering

Assassin's Creed: Unity - Dead Kings (2015)   (Technical User Experience)
Assassin's Creed: Rogue (2014)   (Technical User Experience Director)
Assassin's Creed IV: Black Flag (2013)   (Technical User Experience Director)
Scaler (2004)   (Technical Director)
 

Art/Graphics

Watch_Dogs 2 (2016)   (Graphic Technical Director)
Naughty Bear (2010)   (Artistic Technical Directors)
Naughty Bear: Gold Edition (2010)   (Artistic Technical Directors)
WET (2009)   (Artistic Technical Director)
The Ant Bully (2006)   (Technical Art Directors)
Disney's Kim Possible: What's the Switch? (2006)   (Artistic Technical Director)
Happy Feet (2006)   (Technical Art Directors)
Teen Titans (2006)   (Technical Art Director)
FLOW: Urban Dance Uprising (2005)   (Technical Art Director)
Scooby-Doo!: Unmasked (2005)   (Technical Artistic Director)
Scooby-Doo!: Unmasked (2005)   (Technical Art Directors)
Cartoon Network Speedway (2003)   (Artists)
Le Tour de France: 1903-2003 - Centenary Edition (2003)   (Lead Artists)
Bratz (2002)   (Art Team)
 

Technology

Assassin's Creed: Syndicate (2015)   (Technical User Experience Director)
Tom Clancy's Rainbow Six: Siege (2015)   (Technical User Experience Director)
Assassin's Creed: Rogue (2014)   (Technical User Experience Director)
Assassin's Creed: Unity (2014)   (Technical User Experience Director)
Assassin's Creed IV: Black Flag (2013)   (Technical User Experience Director )
Tom Clancy's Splinter Cell: Blacklist (2013)   (Technical User Experience Director)
Monster House (2006)   (Artistic Technical Directors)
 

Thanks

Mercenaries 2: World in Flames (2008)   (Special Thanks)
Kim Possible: Kimmunicator (2005)   (Special Thanks)
 

Other

Watch_Dogs (2014)   (Technical User Experience Director)
Kim Possible: Kimmunicator (2005)   (Technical Artistic Director)