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Jaakko Lehtinen

Game Credits (By Role)

Programming/Engineering

Quantum Break (2016)   (Additional Engineering)
Alan Wake (2012)   (Additional Rendering R'n'D)
Alan Wake (2010)   (Additional Rendering R'n'D)
Max Payne 2: The Fall of Max Payne (2003)   (Programming)
Max Payne (2001)   (Programming)
 

Art/Graphics

Max Payne (2001)   (Additional Models)
 

Thanks

Quantum Break (2016)   (Special Thanks)
 

Companies

Max Payne 2: The Fall of Max Payne (2003)   (The Global Illumination System is based on the Lumigraph Radiosity technology originally developed in cooperation with Hybrid Graphics Ltd. by)