James Monroe

Game Credits (By Role)

Production

Hexen II: Mission Pack: Portal of Praevus (1998)   (Project Director)
 

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Quake 4 (2005)   (Programming)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Lead Programmer)
Soldier of Fortune II: Double Helix (2002)   (Additional Programming)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Lead Programmer)
Soldier of Fortune: Platinum Edition (2001)   (Additional Programming)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Lead Programmer)
Soldier of Fortune (2000)   (Additional Programming)
Soldier of Fortune: Gold Edition (2000)   (Additional Programming)
Star Trek: Voyager - Elite Force (2000)   (Programming Lead)
Heretic II (1998)   (Additional Programming)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Lead Programmer)
Mageslayer (1997)   (Programming)
Take No Prisoners (1997)   (Technology Programmers)
Strife (1996)   (Programmers)
 

Audio

Mageslayer (1997)   (Vocal Talent)
 

Thanks

Call of Duty (2003)   (Activision Special Thanks)
 

Other

Call of Duty: Modern Warfare - Remastered (2017)   (Raven)
Call of Duty: WWII (2017)   (Raven Software)
Call of Duty: Infinite Warfare (2016)   (Raven)
Call of Duty: Advanced Warfare (2014)   (Additional Development from Raven Software)
Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Wolfenstein (2009)   (Wolfenstein Core Team)
 

Companies

Call of Duty: Black Ops II (2012)   (Raven)