What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

John Scott

Game Credits (By Role)

Design

Sleepwalker (1993)   (Design)
 

Programming/Engineering

Bulletstorm (2011)   (Additional Engine Programming: Sr. Programmer)
Gears of War 3 (2011)   (Sr. Engine Programmers)
Infinity Blade (2010)   (Senior Engine Programmer)
Shadow Complex (2009)   (Senior Engine Programmers)
Gears of War 2 (2008)   (Sr. Engine Programmers)
Gears of War 2 (Limited Edition) (2008)   (Sr. Engine Programmers)
Gears of War (2007)   (Engine Programmers)
Unreal Tournament III (2007)   (Engine Programmers)
Gears of War (Limited Collector's Edition) (2006)   (Additional Programming)
Quake 4 (2005)   (Programming)
Soldier of Fortune II: Double Helix (2002)   (Technology Programming)
Soldier of Fortune (Platinum Edition) (2001)   (Programmers)
Soldier of Fortune (2000)   (Programmer)
Soldier of Fortune (Gold Edition) (2000)   (Programming)
Star Trek: Voyager - Elite Force (2000)   (Holomatch)
Heretic II (1998)   (Interface, Hardware, and Low-Level Programming)
Cheesy (1996)   (Programming)
Necrodome (1996)   (Playstation Conversion)
Sleepwalker (1993)   (Programming)
Suburban Commando (1993)   (Programmer)
The Blues Brothers (1991)   (Programming lead)
Hill Street Blues (1991)   (Programmer)
Manchester United Europe (1991)   (Programmer)
Manchester United (1990)   (Programmer)
Laser Squad (1988)   (Programmer)
Passing Shot (1988)   (Additional Programming)
Scramble Spirits (1988)   (Coder)
Space Harrier II (1988)   (Additonal Programming)
Rogue Trooper (1991)   (Programmer)
 

Support

Hill Street Blues (1991)   (Additional Help)
 

Other

Unreal (1990)   (ST)