What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Julian Gollop

Game Credits (By Role)

Production

Magic & Mayhem (1998)   (Project management)
Lords of Chaos (1990)   (Playtesting)
 

Design

Chessmaster LIVE (2008)   (Designers)
Rebelstar: Tactical Command (2005)   (Game Design)
Laser Squad: Nemesis (2002)   (Game Design)
Magic & Mayhem (1998)   (Game design)
X-COM: Apocalypse (1997)   (Lead Design)
X-COM: Terror from the Deep (1995)   (Original Concept)
X-COM: UFO Defense (1994)   (Design)
Morkin 2 (1992)   (Original Concept (Chaos))
Lords of Chaos (1990)   (Game Design)
Laser Squad (1988)   (Original Concept)
 

Programming/Engineering

X-COM: Apocalypse (1997)   (Programming)
X-COM: UFO Defense (1994)   (Programming)
Lords of Chaos (1990)   (Atari ST/Commodore Amiga programming)
Laser Squad (1988)   (Spectrum program)
Rebelstar II: Alien Encounter (1988)   (Program)
Rebelstar (1986)   (By)
Chaos (1985)   (Author)
 

Writers

Magic & Mayhem (1998)   (Character dialogue)
 

Art/Graphics

Laser Squad: Nemesis (2002)   (Art)
X-COM: UFO Defense (1994)   (Graphics / Artwork)
 

Quality Assurance

Lords of Chaos (1990)   (Playtesting)
 

Creative Services

Assassin's Creed III: Liberation (2012)   (Creative Team)
 

Thanks

X-COM: Terror from the Deep (1995)   (Thanks To)