Julian Gollop

Game Credits (By Role)


Tom Clancy's Ghost Recon: Shadow Wars (2011)   (Producer)
Magic & Mayhem (1998)   (Project management)
Lords of Chaos (1990)   (Playtesting)


Assassin's Creed III: Liberation (2012)   (Creative Team)
Chessmaster LIVE (2008)   (Designers)
Rebelstar: Tactical Command (2005)   (Game Design)
Laser Squad: Nemesis (2002)   (Game Design)
Magic & Mayhem (1998)   (Game design)
X-COM: Apocalypse (1997)   (Lead Design)
X-COM: Terror from the Deep (1995)   (Original Concept)
X-COM: UFO Defense (1994)   (Design)
Morkin 2 (1992)   (Original Concept (Chaos))
Lords of Chaos (1990)   (Game Design)
Laser Squad (1988)   (Game Design)
Chaos (1985)   (Written by)
Islandia (1984)   (Game Design)


X-COM: Apocalypse (1997)   (Programming)
X-COM: UFO Defense (1994)   (Programming)
Lords of Chaos (1990)   (Spectrum/Amstrad programming)
Laser Squad (1988)   (Spectrum program)
Rebelstar II: Alien Encounter (1988)   (Program)
Rebelstar (1986)   (By)
Chaos (1985)   (Programmed by)
Battlecars (1984)   (Car Designer Program)
Rebelstar Raiders (1984)   (By)


Magic & Mayhem (1998)   (Character dialogue)


Laser Squad: Nemesis (2002)   (Art)
X-COM: UFO Defense (1994)   (Graphics / Artwork)

Quality Assurance

Lords of Chaos (1990)   (Playtesting)


Xenonauts (2014)   (Special Thanks To)
Glory of the Roman Empire (2006)   (Thanks to)
X-COM: Terror from the Deep (1995)   (Special Thanks To)