What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Mark Brown

Game Credits (By Role)

Design

The Matrix Online (2005)   (World Designer)
Aliens Versus Predator 2 (2001)   (Level Design)
Sanity: Aiken's Artifact (2000)   (Level Designers)
Blood II: The Chosen - The Nightmare Levels (1999)   (Level Design)
Blood II: The Chosen (1998)   (Additional Level Design)
Shogo: Mobile Armor Division (1998)   (Additional Level Design)
Missile Command 3D (1995)   (Game Design)
 

Programming/Engineering

Enigma: Rising Tide (Gold Edition) (2005)   (3D Modeling and Texturing)
 

Art/Graphics

Avatar: The Last Airbender - The Burning Earth (2007)   (Artists)
Avatar: The Last Airbender (2006)   (Artists)
SpongeBob SquarePants: Lights, Camera, Pants! (2005)   (Artists)
Curse: The Eye of Isis (2003)   (Character Animator)
Enigma: Rising Tide (2003)   (3D Modeling and Texturing)
Missile Command 3D (1995)   (Artist)
 

Video/Cinematics

24: The Game (2006)   (Assisted by)
 

Audio

Battle Realms: Winter of the Wolf (2002)   (Voice Recording)
Battle Realms (2001)   (Voice Recording)
 

Quality Assurance

Aliens Versus Predator 2 (2001)   (Testers)
 

Technology

The Lord of the Rings: War of the Ring (2003)   (IT Manager)
 

Administration

Dungeons & Dragons: Dragonshard (2005)   (Office Operations)
 

Thanks

The Operative: No One Lives Forever - Game of the ... (2001)   (Special Thanks to the following Monolith people whom also contributed greatly to the game:)