Michael Brinker

aka: Mike Brinker
Moby ID: 439380

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Michael Brinker is a 27 year old game designer living in the San Francisco Bay Area. Currently he is working with Electronic Arts at their Redwood Shores Studio.

Michael was born on the 25th of February, 1980 in St. Louis, Missouri. He attended Truman State University in Kirksville, Missouri where he received his Bachelors degree in Theater with an emphasis in performance and acting. After starting the only club on campus devoted to making short films, Michael moved to Los Angeles California to work on his Masters Degree at the University of Southern California. There, he was ushered into the realm of interactivity and game design, meeting many prominent people such as Bing Gorden, Raphe Koster and Steven Spielberg. After completing his masters in interactivity and game design he was hired to work on "The Godfather" for Electronic Arts. He is currently still with the same company working as a Level Designer.

Michael is an avid surfer and golfer who enjoys being outdoors. Other favorite hobbies include Tennis, Hockey, building computers and of course, playing video games!

Credited on 12 games

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Marvel Avengers (2020, PlayStation 4) Lead Designer
Rise of the Tomb Raider: 20 Year Celebration (2016, Windows) Lead Designer
Rise of the Tomb Raider (2015, Xbox 360) Lead Designer
Tomb Raider (2013, Windows) Senior Designers
Dante's Inferno: Trials of St. Lucia (2010, Xbox 360) Lead Systems & Level Designer
Dante's Inferno (2010, PlayStation 3) Level Designers
The Godfather II (2009, Windows) Mission Designers
The Simpsons Game (2007, Xbox 360) Level Designers
The Godfather: Blackhand Edition (2007, Wii) Living World Design
The Godfather: The Game (2006, Windows) Living World Design
Cloud (2005, Windows) Special Thanks
Medal of Honor: European Assault (2005, PlayStation 2) Design Intern

[ full credits ]

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