Clark Crawford


Developer BIO

Clark Crawford has been working in the game industry since 1999, cutting his teeth at Origin. He has since worked for Human Code, Digital Anvil, Acclaim and Midway Studios Austin. Additionally, he has served as a contractor for a large number of developers in conjunction with his home-based The Harten Center for Underprivileged Sounds. (www.hartencenter.com)

During his time in the industry, Clark has served in virtually every role of game audio including VO/Foley recordist, sound designer, composer, implementer, and project director. His most noteworthy titles include Ultima Ascension, American McGee’s Alice, Freelancer, NBA Jam, Area 51, Blacksite: Area 51, and Spyborgs.

Clark is a graduate of Southwest Texas State University where he received a Bachelor’s Degree in Music with an emphasis in Sound Recording Technology.




Contributed by Harten (127) on Aug 25, 2006. [revised by : Harten (127)].
 

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