Russell Meakim

Developer Biography

Started level design at the age of 14 on personal projects using Deu and Death on the Doom 2 engine. First employed at Ritual Entertainment and remained there until the company went under. Is currently employed at Nerve Software.

Well versed in nearly every single major 3D engine.

Other projects:

Painkiller death match level DM_ballistic: Painkiller black edition http://www.joystiq.com/2005/01/12/painkiller-maps-extend-the-pain/

Depths of peril: http://www.soldak.com/Depths-of-Peril/Overview.html




Contributed by Indra is stressed (20706) on Jun 08, 2004. [revised by : Castle (6) and jason windell (52)].