Jon KnolesDeveloper BIO
Jon graduated from The Art Institute of Seattle in 1989, soon finding work in the game industry at Taito Software Inc. as an artist on Indiana Jones and the Last Crusade: The Action Game (NES), which Taito was developing for George Lucas' game company, then known as Lucasfilm Games.
In 1990, Lucasfilm Games hired Jon as an artist to join their console game group located on Skywalker Ranch in Marin County, CA. The group outgrew the ranch and moved to facilities in nearby San Rafael to join the rest of what became LucasArts Entertainment Company.
Jon spent the next 14 years with LucasArts, shipping over 20 titles on PC and consoles in roles ranging from Artist/Animator to Project Leader and Director. Highlights include the Super Star Wars trilogy for SNES, the X-Wing and TIE Fighter series (PC), Star Wars: Shadows of the Empire and Star Wars: Episode I - Racer (N64, PC), Star Wars: Bounty Hunter (PS2, NCG) and Star Wars: Episode III - Revenge of the Sith (PS2, Xbox).
From 2004 to 2008, Jon was Creative Director at Sandblast Games, a THQ studio in Kirkland, Washington (formerly known as Cranky Pants Games).
From 2008-2010, Jon served as studio Design Director at Nihilistic Software in Novato, California.
Currently, Jon is Lead Designer at Microsoft Game Studios in Redmond, Washington
Contributed by Jon Knoles (9)
on Jan 08, 2008. [revised by
: Jon Knoles (9)