Raphaël Lacoste


Developer BIO

Raphael Lacoste lives in Canada, Montreal, with wife and son since 2002. He was born in 1974 in Paris, but lived mostly around Bordeaux, south west of France until he left for Canada ( now he misses wine:)).

He studied in 1993 at Fine Arts school, Art and Media option, Photography and Video, at the same time, he was photographer and composer for a theatre company "les Pygmalions". He was already attracted by the scenery, mood and lighting. The Company Gave him the opportunity in 1997 to work on "the little Prince" of St Exupéry, he did there his first 3D pictures that were projected on giant screens with Pani 6KW projectors, Raphael was also the screening coordinator. In 1998 he went to CNBDI school (Angouleme, France) and got a European Master of Art in 3D animation, his movie "Nîumb" was screened at Siggraph 2000, Imagina 2000, Anima mundi 2001... He had teachers like René Laloux, Director of "Time masters", "Gandahar", "Fantastic Planet"... Raphael was very impressed by the work of his teacher and learned a bit of his knowledge...

His movie Gave him the opportunity to start to work on video Game projects from the end of 1999, at Kalisto Entertainment, he worked on several projects that were unfortunately not released (Dark Earth2, Siddhe, Asterix, Highlander Online...)

Raphael joined Ubisoft Montreal in 2002 to work as Art Director on the licence of Prince of Persia... in 2004, Raphael was Nominee for Art direction in "prince of persia the Sands of time" at the IGDA Awards. In 2006, he wins a VES award for "outsanding prerendered visuals in a videogame"(prince of persia The two Thrones cinematics), this is one of the best honor in the CG field.

Raphael Lacoste worked as Cinematic Studio Senior Art Director and on several AAA Games as graphic Art Director.






Contributed by Raphael Lacoste (5) on Sep 07, 2006.
 

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