Developer BiographyJay began his career in games as an artist on flight simulations for Eagle Interactive. From there, he has worked at several companies in varying art capacities: Looking Glass Studios, Paradox Development, Mumbojumbo Games, Insomniac Games, Electronic Arts Los Angeles.
In March 2008 he revealed the game development studio WhiteMoon Dreams, co-founded with Scott Campbell, where he has the position of CEA.
His primary expertise is in art and in developing artist/designer tools. When not in front of a computer, Jay can be found spinning some phat beats on his decks for co-workers and party-goers alike.
Contributed by Sciere (505796) on Mar 05, 2008.