Bryan PearsonDeveloper BIO
Bryan Pearson is a senior software angineer at Treyarch since June of 2006. Bryan has worked on both Call of Duty: Black Ops and Call of Duty: Black Ops II, primarily on the Zombies mode, including all DLC. In 2009 Bryan worked on the Zombies portion Map Pack 3 for Call of Duty: World at War and on the James Bond game 007: Quantum of Solace released in 2008.
Previously Bryan worked as a software engineer at Infinity Ward, starting in November 2003 on Call of Duty 2 and pre-production for Call of Duty 4: Modern Warfare.
After graduating from the University of Southern California in 2000 he began his career as a video game developer at Gigawatt Studios, where he finished Ultimate Ride, a 3D roller coaster builder for the PC. He was also the principle programmer for Ultimate Ride's two subsequent expansions.
Contributed by Sciere (217829)
on Jan 01, 2006. [revised by
: Bryan Pearson (3)