Mark Maia

Moby ID: 130611

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Mark Maia graduated from Seneca College in 1999 and started a career in advertising at Epicus Studio in Toronto.

Although he began his career as an artist, he soon started to take on more creative roles such as those of a script/story writer and level designer. Mark's gaming expertise led him to his current role as a Creative Director/Lead Designer at Big Blue Bubble.

To date, he has been credited with over 30 games with design credits including the highly acclaimed titles 24, Jewel Quest, Barbie: Secret Agent, Barbie: Groovy Games, Destroy all Humans, Atomic Betty, The Three Stooges, Dragon Tower and Mage Knight DS.

Credited on 23 games

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Little Friends: Puppy Island (2023, Nintendo Switch) Production/Design Team
My Singing Monsters: Playground (2021, Nintendo Switch) Production Team
Foregone (2020, Windows) Marketing Team
My Singing Monsters (2012, iPhone) Marketing Team
iCarly 2: iJoin the Click! (2010, Nintendo DS) Creative Director
Fighting Fantasy: The Warlock of Firetop Mountain (2009, Nintendo DS) Art Director
Masters of Mystery: Crime of Fashion (2009, Windows) Special Thanks
Hockey Allstar Shootout (2008, Wii) Creative Director
Army Men: Soldiers of Misfortune (2008, PlayStation 2) Art Director
Atomic Betty (2005, Game Boy Advance) Creative Director
Battlefield: Vietnam - Redux (2005, Windows) Artists
Destroy All Humans! (2005, J2ME) Lead Artist
Battlefield 2 (2005, Windows) Vehicle Art
Jewel Quest (2005, J2ME) Lead Artist
Battlefield: Vietnam (2004, Windows) Artists
Polly Pocket: Super Splash Island (2003, Game Boy Advance) Game Design
Barbie: Groovy Games (2002, Game Boy Advance) Artists
Secret Agent Barbie: Royal Jewels Mission (2002, Game Boy Advance) Lead Artist
The Land Before Time: Big Water Adventure (2002, PlayStation) Additional Art
Pryzm: Chapter One - The Dark Unicorn (2002, PlayStation 2) Level Artists

[ full credits ]

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