Gregory R. AllenDeveloper BIOGregory Allen joined the Electronic Arts in summer 2004 as a Audio Director, after returning from working in Germany for 4 years as an Audio director for a music and sound production company (C&G Entertainment). While in Germany he produced, composed, wrote, mixed and mastered several international music artist and film titles. He has worked with Sony Music, BMG Hamburg/Berlin, EMI, Edel, Universal Music, Tommy Boy, and Warner Chappell. Artist music roster would include, Isabelle, ATC, Chazz, Jasmin Wangner, Sarah Connor, Hand N' Hand, Bro'Sis, Coolio, Jonestown, Aman, Bell Brook'n Candel, Band with no Name, and Moose T. He also worked for Sega, THQ, Ravensburger, Phonamedia, RTL, RTL2, Infomedia, Extend Media, and Chibo providing sound design, audio localization and music production.
Greg got his start in the gaming industry back in 1992 at Interplay, in Irvine California where he was the Sr. Sound Designer for 6 years. During his time at Interplay Greg provided audio content for several groundbreaking games like Descent 1&2, Star Trek - Starfleet Academy, Fallout 1&2, The Baldur's Gate series, and many others. While at interplay Greg trained several other Sound Designers and provided sound editing/sound design for many film and television projects.
Greg has over 10 years experience with most music styles (games, radio, concert tours, film, TV), sound design (games, concert tours, film, TV), Mixing (stereo & 5.1), and mastering. He is also affiliated with ASCAP, GIMMA, and Warner Chappell music publishing. Greg went to Fullerton Jr. Collage and Cal State Fullerton where he studied music/audio and digital electronics.
Contributed by
Indra was here...
(13183) on Jun 09, 2003. [
revised by :
Gregory Allen (1)].