Mark Adami

aka: Mark Zarb-Adami
Moby ID: 13882

Biography edit · view history

After obtaining a degree in Computer Science from Cambridge University, Mark joined Bullfrog Productions and started work on the almost completed Magic Carpet 2: The Netherworlds. Once that project was finished he moved over to the Syndicate Wars team, which he described as a wonderful eighteen months. Mark was responsible for the spectacular explosions in that game and so when that project came to an end, he experimented with new games ideas and 3D technology.

However at the end of 1997 Mark decided to leave Bullfrog and join Mucky Foot.

Mark has many interests which include alcohol and knitting. A non-driver Mark owns a tandem, three unicycles and there is apparently a recumbent on its way.

Credited on 19 games

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Dreams (2020, PlayStation 4) Coder Extraordinaire
Tearaway: Unfolded (2015, PlayStation 4) Graphics Programming by
Fable: The Journey (2012, Xbox 360) Additional Programming
Fable: Heroes (2012, Xbox 360) Programming
Fable III (2010, Xbox 360) Engine Programming
Fable II (2008, Xbox 360) Programming
The Movies: Stunts & Effects (2006, Windows) Additional Programming
Black & White 2: Battle of the Gods (2006, Windows) 3D Programmer
Black & White 2 (Collector's Edition) (2005, Windows) 3D Programmers
Black & White 2 (2005, Windows) 3D Programmers
Blade II (2002, PlayStation 2) Coding
Startopia (2001, Windows) Additional Bugs
Ball Breakers (2000, Windows) Thanks to
Urban Chaos (1999, Windows) Programming
Syndicate Wars (1997, PlayStation) Additional Programming
Dungeon Keeper (1997, DOS) Thanks
Magic Carpet Plus (1996, PlayStation) Thanks to (in alphabetical order)
Genewars (1996, DOS) Thanks to
Magic Carpet 2: The Netherworlds (1995, DOS) Programming

[ full credits ]

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