Jeremy Mayne

Moby ID: 140632

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Jeremy began his career as an intern sound designer at EA's UK Studio. After graduating in Music and Sound Recording (Tonmeister) at Surrey University he returned to EA and worked as a sound designer on titles including the Harry Potter and Burnout series. He quickly found ways to integrate his interests in spatial audio and DSP with audio design for games. Jeremy is now an audio designer at Black Rock Studio where he designed sound for Pure and is currently working on Split Second.

Credited on 14 games

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Strike Suit Zero (2013, Windows) Sound Design
LittleBigPlanet 2 (2011, PlayStation 3) Audio by
Split/Second (2010, Windows) Special Thanks
Pure (2008, Windows) Audio Designer
Harry Potter and the Order of the Phoenix (2007, PSP) Sound Design
Burnout: Dominator (2007, PSP) Development Team
Burnout: Legends (2005, Nintendo DS) Special Thanks
Harry Potter and the Goblet of Fire (2005, Game Boy Advance) Audio Team
Harry Potter and the Goblet of Fire (2005, PlayStation 2) Additional Sound Effects
Catwoman (2004, GameCube) Audio Team
Harry Potter and the Prisoner of Azkaban (2004, Xbox) Additional Dialogue Editing
Harry Potter and the Prisoner of Azkaban (2004, Windows) Additional Sound Design and Dialogue Editing
Catwoman (2004, Game Boy Advance) Audio
Harry Potter: Quidditch World Cup (2003, Windows) Audio

[ full credits ]

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