Developer BiographyCort attended Carnegie Mellon University, receiving a BS in Computer Science in 2001 and a masters degree in Entertainment Technology in 2003. After an internship at Electronic Arts in 2002, he was hired full-time at EA's Maxis studio in 2003. In 2005, he joined a Sony R&D team based at Naughty Dog. He currently develops and maintains low-level graphics systems for Sony consoles (most notably the official graphics API for the PlayStation 4 and PLAYSTATION(R)Edge Geometry, a high-performance SPU-based geometry processing system which is used in dozens of PS3 titles).
Contributed by cdwfs (1202) on Dec 16, 2005. [revised by : cdwfs (1202)].