Developer BiographyIn his early 8-bit programming years, Sean worked for A&F Software on Chuckie Egg projects and the C64 version of Gumshoe. Sean also worked at Binary Designs on the C64 game Max Headroom and at Canvas Software on Road Runner, MagMax and Charlie Chaplin.
After leaving Canvas Software, Sean moved out of the video games industry, citing the insecurity and the risk of not being paid at the end of the month. He wound up at Barcrest Games UK, programming fruit machines (AWP) and pub video games (SWP) - most notably The Crystal Maze series of games. Sean currently works for Bally Technologies as a software engineer, programming casino games.
Contributed by Sciere (505796) on Aug 23, 2009.
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