Noah Falstein

Developer Biography

Noah Falstein got his start in the computer game industry in 1980 with a job at Milton Bradley's Advanced Research Division. Since then he has contributed to over 40 games, including several bestselling and critical hits. Among his best known games are the Arcade classic Sinistar from Williams Electronics (1983), PHM Pegasus from Lucasfilm Games (1986), Indiana Jones and the Last Crusade from Lucasfilm Games (1989), and Indiana Jones and the Fate of Atlantis, LucasArts Entertainment (1992).

As one of the first ten employees at Lucasfilm Games (LucasArts), The 3DO Company, and Dreamworks Interactive, Falstein has taken a leading role in launching major game companies. He has worked as a programmer, project leader, producer, executive producer, and creative director.

For 17 years, Falstein ran The Inspiracy, a game design consulting firm established in 1996. The Inspiracy has provided game design and production experience to companies as diverse as Disney Interactive, Dreamworks Interactive, Totally Games, Humongous Entertainment, Cavedog, Sega, Mattel, Intel, and Shell Oil.

In recent years he has been working increasingly in the Serious Games field as a designer and producer on projects that use game techniques and technology for purposes other than entertainment. This work includes medical, corporate, and military simulations and training titles. Falstein is also on the advisory boards for the Serious Games Summit and the Games for Health conference, and from 2002 to 2008 wrote the design column in Game Developer Magazine.

Currently he is Chief Game Designer at Google.

Contributed by MobyGames on Oct 10, 2000. [revised by : Noah Falstein (36), nullnullnull (1492) and S Olafsson (31469)].