Developer BiographyAndrew joined the industry in 2004 at Raven Software where he worked as a level designer on Quake 4, the Singularity prototype, and Wolfenstein before his departure in 2007. After a couple intermediate years at Gearbox and contracting on Natural Selection 2, Andrew arrived at LightBox Interactive in Austin in 2009. At LightBox, he designed competitive multiplayer level for Starhawk and served as its DLC Design Lead, then worked as a Senior Game Designer on an unannounced project. In early 2013, Andrew left Texas to join the team at Bungie as a Designer on Destiny.
Before becoming a professional developer, Andrew was active in the Half-Life mod community, creating the levels ns_eclipse and ns_veil for the Natural Selection mod.
Contributed by Andrew Weldon (11) on May 20, 2007. [revised by : Andrew Weldon (11)].