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Daniel Cheng

Moby ID: 175050

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Daniel Cheng is a Senior Concept Artist at Electronic Arts Los Angeles.

He has a Masters of Arts degree in illustration from California State University Fullerton. Daniel has been working in games since 2004 as a concept artist. His latest game, Boom Blox, has received tremendous critical acclaim at the 2008 Nintendo Media Summit and is set to release May 6th, 2008.

His game credits as concept artist include Goldeneye: Rogue Agent, Medal of Honor: Airborne, Boom Blox, and the upcoming Mercenaries 2: World in Flames.

Credited on 13 games

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Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Additional Support
Call of Duty: Black Ops IIII (2018, PlayStation 4) Art
Call of Duty: Infinite Warfare (2016, PlayStation 4) Treyarch
Call of Duty: Black Ops III (2015, Windows) Art Specialists
Call of Duty: Black Ops II (2012, Xbox 360) Senior Concept Artists
Call of Duty: Black Ops (2010, Xbox 360) Addtional Concept Art
Boom Blox Bash Party (2009, Wii) Production Design Team
Mercenaries 2: World in Flames (2008, Windows) Additional Art
Mercenaries 2: World in Flames (2008, PlayStation 2) Additional Art
Boom Blox (2008, Wii) Senior Concept Artist
Smarty Pants (2007, Wii) To everyone at EALA for their support, especially
Medal of Honor: Airborne (2007, Windows) Concept Artists
GoldenEye: Rogue Agent (2004, PlayStation 2) Storyboard and Concept Art

[ full credits ]

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