Developer BiographyColin is a Lead Rendering Programmer at WB Games Montréal, where he drives the development of cutting-edge graphics technology (technical direction, R&D and optimization), manages a team of excellent graphics programmers and promotes studio level and company-wide knowledge sharing.
For the past 10 years he has been mainly focusing on real-time rendering and systems performance, pushing the graphical boundaries by providing optimized art-driven solutions for video game franchises such as Batman: Arkham, Battlefield, Army of Two, Skate, Medal of Honor and Need for Speed.
He has also presented at various conferences (GDC, SIGGRAPH, GTC, I3D) and spoke about game development and real-time graphics at local universities. Moreover, Colin has written publications under the "GPU Pro" book series, the Association for Computing Machinery (IEEE / ACM), as well as his personal blog.
Contributed by Colin Barré-Brisebois (8) on Mar 04, 2006. [revised by : Colin Barré-Brisebois (8)].
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