R. Scott Campbell

Developer Biography

R. Scott Campbell began his gaming career as a play tester for Interplay in 1991. He parlayed that experience into that of Lead Concept/Game Designer for first Fallout. From there, he moved on to several startup companies most often in the role of Lead Game Designer. Other titles Scott has worked on include Myth III: The Wolf Age, Activision Anthology and Neopets: The Darkest Faerie among other games.

In March 2008, game development studio WhiteMoon Dreams was announced, co-founded with Jacob Koottarappallil, where he now holds the position of creative director.

His expertise is story creation, mechanics design, and also in specializing in coding of rapid prototype designs. Not to be outdone by his computer design geekery, in his spare time Mr. Campbell designs pencil & paper role playing games for friends and family.

Contributed by Bennett Bellot (4) on Oct 12, 2002. [revised by : Bennett Bellot (9) and Sciere (505796)].