Scott Hansen


Developer BIO

Trained as an animator and designer, Scott entered the game industry in 1993. Since then he has worked on games for most of the modern systems; Nintendo Ultra 64, GameCube, Playstation, Playstation 2, Xbox as well as the PC.

He was an artist on Future Vision's Harvester, and the Creative Director for DigiFX's Mission to Nexus Prime before moving to Paradigm Entertainment.

As a Senior Artist, he designed and implemented the bonus tracks for Indy Racing 2000, and was Level Designer for SpyHunter, Mission: Impossible: Operation Surma and Terminator 3: The Redemption. Joining the MumboJumbo team in June 2004 as Lead Designer, his credits now include the smash hit, Luxor, Chainz 2: Relinked and Luxor: Amun Rising.

On 1st August 2007, the formation of Slapdash Games was announced, a company he founded with Matthew Molloy, Darren Walker and Chad Woyewodzic and Marcus Hopkins.




Contributed by Scott Hansen (30) on Apr 05, 2006. [revised by : Sciere Bronze Star Contributing Member (124861)].
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2010, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS