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Chris Molina comes from a family of artists who exposed their wealth of insight spanning across multiple forms of visual language that include film, design, photography, writing, and music. In turn he's taken these influences and has applied them towards his passion of creating interactive games.
Originally a design major at Art Center, Pasadena, Molina transferred to the Art Institute, Santa Monica to better nurture his skills towards game development. While attending school he stayed active in the game industry through the trenches of QA with JAMDAT, EA, and Activision.
In his senior year Molina finally transitioned to development with Climax, where he wrapped up on a PS3 demo and two PSP titles as a level designer, 3D artist, and sound designer.
As a developer Molina aspires towards conceptual and abstract forms of game design to generate fresh and emotionally driven content.
Contributed by chris molina (2) on Nov 10, 2006.