Steve started the industry as a QA before being hired at TimeGate Studios, Inc., Inc. as a level designer on F.E.A.R.: Perseus Mandate.
In early 2008, he joined 2K Marin as a level designer, where he helped ship BioShock 2. Steve has been credited as Lead Design/Writing/Level Design on the critically acclaimed BioShock 2: Minerva's Den DLC .
In late 2010, he departed from 2K Marin & joined Irrational Games to work as a senior level designer on Bioshock Infinite.
In early 2012, he co-founded the studio The Fullbright Company.
Contributed by Steve gaynor (92) on Sep 29, 2008. [revised by : Atomskyu690 (10) and Steve gaynor (92)].