Jonas Salvador


Developer BIO

Jonas Salvador has been working in the games industry since early 2006, as a Texture Artist, Lead Artist and Interface Designer, contributing to titles such as:

Battlefield 2142 (Electronic Arts / DICE) Ghost Recon Advanced Warfighter 2 (Ubisoft / GRIN) Terminator Salvation (Universal / GRIN) Bionic Commando (Capcom / GRIN)

He specialises in Texturing and Finalizing of Environments and Props, Art Team Management and Pipeline Development, as well as Interface Design and Graphic Design.




Contributed by Jonas Salvador (10) on Jan 19, 2008. [revised by : Jonas Salvador (10)].
 

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