Daniel Kennett


Developer BIO

Daniel Kennett has been working in games at Electronic Arts Canada since early 1998. In the early days of his career he was responsible for 3Rash (aka Thrash) a low-level D3D and Glide based rendering layer used in over 50 PC titles. Later Daniel moved on to XBOX development and was the lead engineer on XBOX EAGL (EAGL is a cross platform rendering engine used at EA in over 40 titles across the sports, racing and fps genres). After 5+ years working on rendering engines Daniel joined EA Canada's new Team Fusion to work on PSP launch titles. Daniel has been a part of Fusion since its start and was the lead programmer on Tiger Woods PGA Tour for PSP.




Contributed by DarkMentat (35) on Apr 06, 2005.
 

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