Daniel KennettDeveloper BIODaniel Kennett has been working in games at Electronic Arts Canada since early 1998. In the early days of his career he was responsible for 3Rash (aka Thrash) a low-level D3D and Glide based rendering layer used in over 50 PC titles. Later Daniel moved on to XBOX development and was the lead engineer on XBOX EAGL (EAGL is a cross platform rendering engine used at EA in over 40 titles across the sports, racing and fps genres). After 5+ years working on rendering engines Daniel joined EA Canada's new Team Fusion to work on PSP launch titles. Daniel has been a part of Fusion since its start and was the lead programmer on Tiger Woods PGA Tour for PSP.
Contributed by
DarkMentat (35) on Apr 06, 2005.