Developer BiographyMaarten joined Nihilistic Software in the spring of 1998, after a long stint at Cyclone Studios. At Cyclone, he was an artist on Captain Quazar and lead artist/designer on Battlesport for the 3DO platform. He then worked as lead artist on the PC game Requiem: Avenging Angel before joining Nihilistic Software. With Nihilistic, his main responsibilities, in addition to managing and directing an extremely talented art team, are modeling, animating game characters, and incorporating the latest 3D technology.
Works at Nihilistic:
Maarten's current role is lead artist and managing the art development at Nihilistic.
Contributed by Sciere (506100) on Oct 14, 2005.
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