What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Gary Keith Brubaker

Developer Biography

Over the years Gary Keith Brubaker has been a development director, a manager of core technology, a lead programmer and a creative director (game play design). This breadth of experience in the game industry has given Gary a well-rounded perspective of the business, preparing him well to teach Game Studies at The Guildhall.

He began his programming career at the Jet Propulsion Laboratories working on the Voyager and Galileo projects. He remembers playing one of the first (if not THE first) Pong machines in San Jose, California. Gary wanted more and quickly talked one of his friends at Cal Tech to "loan" him time on the mainframes to play other early games. His first individual game project was on the Apple II, a Lunar Lander clone in the early 80s.

Gary turned his passion for games into a career in 1992 when he joined LucasArts Entertainment. While there he worked on Rebel Assault, Shadows of the Empire, The Curse of Monkey Island, The Dig, and Indiana Jones and the Infernal Machine.

He later joined Stormfront Studios, where he worked on the EA title The Lord of the Rings: Two Towers. He also contributed to a number of other titles including Lego MyStyle. Gary then moved to Dallas to join Atari/Paradigm to become Manager of Core Technology. He led a group that created the engine for a number of Atari games including, Terminator 3: The Redemption, Mission Impossible: Operation Surma, Dungeons & Dragons Heroes and Backyard Baseball.

Gary received a B.A. in Physics from the University of California, Berkeley and he teaches Game Studies at The Guildhall at the SMU private university.




Contributed by Sciere (252131) on Jun 09, 2006.