Daniel Phillips

Moby ID: 299226

Biography edit · view history

Daniel Phillips started in the games industry in June 2005 as a level designer at 3D Realms. In January 2007 he joined Gearbox Software as a level designer and he worked there until November 2008. In March 2009 he joined Crytek as level designer and he remained with the company until March 2011. Since July 2011 he is a senior level designer at Turtle Rock Studios.

Credited on 9 games

Displaying most recent · View all

Back 4 Blood (2021, Windows) Senior Level Designers
Borderlands: Game of the Year Enhanced (2019, Windows) Additional Development
Evolve (2015, Windows) Turtle Rock Studios is
Aliens: Colonial Marines (2013, Windows) Gearbox Additional Credits
Duke Nukem Forever (2011, PlayStation 3) Additional Level Design
Crysis 2 (2011, PlayStation 3) Level Designers
Borderlands (2009, Xbox 360) Additional Development
Brothers in Arms: Hell's Highway (2008, Xbox 360) Gearbox Software is
Samba de Amigo (2008, Wii) Gearbox Software Is

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: