- 1998: Started working at Ubisoft Montreal as a modeler on Tonic Trouble (N64).
- 1999: Menus and interface design for F1 Racing Simulation (PS1).
- 2001: Level artist on Tarzan Untamed (PS2)
- 2002: Level artist on Donald Duck: Goin' Quackers (GC port).
- 2004: Level artist/Level designer on Far Cry Instincts (Xbox)
- 2005: Scripted events LD on Splinter Cell 4
- 2006: Scripted events LD on Open Season
- 2006: Multiplayer LD on Rainbow Six: Vegas
- 2007: Senior Designer at Crystal Dynamics on Tomb Raider : Underworld
- 2009: Senior Level Designer at 2K Marin on Bioshock 2
Contributed by Mario Di Pesa (6) on Nov 24, 2005. [revised by : Mario Di Pesa (6)].
Rock and Roll baby!! Crystal Dynamics Rock Band competition June 2008