New MobyGoal! We're aiming for 1,500 well documented Arcade games.

James Brown

Developer Biography

James Brown grew up loving interactive fiction, and spent far too much of his childhood in creating online fictional text-based environments.

After many years in the Quake 'mod-scene', James specializes in Open Source development and the preservation of gaming heritage; He currently spends most of his time negotiating with games studios for official assistance with ScummVM, a well known interpreter for classic 2D adventure games, while still championing the further development of the now open-source Quake 1 thru 3 engines.




Contributed by ender2 (2) on Aug 31, 2006.