Paul Murphy


Developer BIO

An industry veteran since 1984, Paul was a design consultant for two years before coming to Firaxis full-time in 2003.

Paul has designed games for virtually every medium imaginable − paper roleplaying games, paper board-games, miniatures games, live-action roleplaying games, video games, online games, and CD-based computer games.

Pre-Firaxis, Paul worked at Victory Games, West End Games, Games Workshop, MicroProse, Magnet Interactive Studios, and America Online. At AOL, Paul was Director of Programming for the Games Channel.

Computer Game Credits: Pirates! Gold; Pirates! Gold for Sega; Civilization; Sea Rogue; Task Force 1942; Icebreaker; Wings over Europe; MetaSquares; Slingo!; Warcraft; Magestorm; Splatterball; Chess; (plus dozens of additional titles published while he was AOL Games' Director of Programming); Sid Meier's Civilization III; Sid Meier's Pirates!; Sid Meier's Pirates! for Xbox; Sid Meier's Civilization IV. Paper and Board Game Credits: Too many to list, but including Ambush! Purple Heart; James Bond RPG supplements; Paranoia 2nd Edition RPG rules and supplements; Ghostbusters RPG rules and supplements, Star Wars RPG rules and supplements, Star Wars: Assault on Hoth; Star Wars Miniatures Battles; Warcraft supplements; Space Hulk.




Contributed by Jeanne Bronze Star Contributing Member (59443) on Apr 29, 2006.
 

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