David RoweDeveloper BIOI obtained my B.A.(Hons.) degree in visual communication from Brighton Polytechnic, faculty of Art and Design and went on to Southampton College of Art to lecture in life drawing whilst establishing a career in illustration. I managed to sustain both avenues of work until 1984 when I gave up lecturing in order to pursue freelance illustration full-time. My earlier clients included: Quicksilva, Melbourne House, Interface Publications, Telecomsoft, Argus Press Software, Argus books, Mirrorsoft and Activision/Electric Dreams and I have produced cover artwork for titles like: Populous, Populous II, Aquatic Games, Risky Woods and Ferrari Formula I amongst others for Electronic Arts, Shadow of the Beast III, Bill`s Tomato Game and characterisations for Lemmings 2 for Psygnosis, James Pond Robocod and others for Millenium.
Other clients include: Virgin Games, Domark, Core Design, Microprose, U.S.D. Imagineer (Japan), Starbyte (Germany) and Neo Software Produktions (Austria) with whom I have been producing computer game graphics.In the area of publishing I have produced many magazine covers for Emap, Europress and Future Publishing. I have also produced a number of paper-back covers for Transworld/Corgi and, through my agent worked for publishers like Simon & Schuster and Harper Collins. I have produced a lot of material for the Television industry and provided a great many interior perspective paintings of dungeon interiors for the popular ITV children's programme "Knightmare". This work was initially for Anglia T.V. and later for Broadsword Television Productions for whom I have also provided illustrations for the programmes: The Satellite game, Timebusters and Cyberzone.
Source: Selected articles from Broadsword Interactive Official Website - Company - Directors
http://www.broadsword.co.uk/companydirectors.htm
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(13179) on Jun 18, 2003.