David Rowe


Developer BIO

I obtained my B.A.(Hons.) degree in visual communication from Brighton Polytechnic, faculty of Art and Design and went on to Southampton College of Art to lecture in life drawing whilst establishing a career in illustration. I managed to sustain both avenues of work until 1984 when I gave up lecturing in order to pursue freelance illustration full-time. My earlier clients included: Quicksilva, Melbourne House, Interface Publications, Telecomsoft, Argus Press Software, Argus books, Mirrorsoft and Activision/Electric Dreams and I have produced cover artwork for titles like: Populous, Populous II, Aquatic Games, Risky Woods and Ferrari Formula I amongst others for Electronic Arts, Shadow of the Beast III, Bill`s Tomato Game and characterisations for Lemmings 2 for Psygnosis, James Pond Robocod and others for Millenium.

Other clients include: Virgin Games, Domark, Core Design, Microprose, U.S.D. Imagineer (Japan), Starbyte (Germany) and Neo Software Produktions (Austria) with whom I have been producing computer game graphics.In the area of publishing I have produced many magazine covers for Emap, Europress and Future Publishing. I have also produced a number of paper-back covers for Transworld/Corgi and, through my agent worked for publishers like Simon & Schuster and Harper Collins. I have produced a lot of material for the Television industry and provided a great many interior perspective paintings of dungeon interiors for the popular ITV children's programme "Knightmare". This work was initially for Anglia T.V. and later for Broadsword Television Productions for whom I have also provided illustrations for the programmes: The Satellite game, Timebusters and Cyberzone.

Source: Selected articles from Broadsword Interactive Official Website - Company - Directors

http://www.broadsword.co.uk/companydirectors.htm




Contributed by Indra was here... Bronze Star Contributing Member (13179) on Jun 18, 2003.
 

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