Developer BiographyHe has been working as a VFX artist for video games and film for over 7 years. He has worked on several game titles and projects including shorts, a 3D TV series, and game cinematics. His main focus is to design and animate particle effects using proprietary engines and 3d applications for games and film.
Titles shipped include SimCity: Cities Of Tomorrow (2013), Tomb Raider (2013), Thor: God of Thunder (2011) & Marvel: Ultimate Alliance 2 (2009).
Contributed by Martin LaLand Romero (2) on Dec 09, 2014.
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