Theo SavidisDeveloper BIOTheo Savidis started out his game related career as a writer for a Swedish PC games magazine in 1995. In 1999 he started working as a level designer at newly started o3games in Uppsala Sweden.
After completing the first title, The Outforce, a top down RTS in full 3D, the company merged with Starbreeze Studios and took that name. At Starbreeze, Savidis worked as a 3D modeler and QA on games like Enclave, Enclave 2 (canceled due to publisher insolvency), Knights of the Temple and Chronicles of Riddick: Escape from Butcher Bay. Leaving Starbreeze in 2004 he worked as a gameplay designer on Just Cause for Swedish game studio Avalanche and in 2005 he went back to Starbreeze to work as gameplay designer on their new game The Darkness.
Contributed by
Chavez666 (52) on Jul 01, 2004. [
revised by :
Chavez666 (52)].