Will WrightDeveloper BIOWill Wright is one of the greatest game designers of all time. Despite the tragic death of his father when he was young, he managed to motivate himself to make great games. His first game, Raid on Bungeling Bay, published by Brøderbund for the Commodore 64, was a helicopter action game. He also worked on an unreleased game called Probots for the Commodore, which he would like to remake if he could find a copy of it (he lost all of them). Raid on Bungeling Bay gave him the idea for SimCity, when he was having more fun building the levels than flying around in them. This led him and Jeff Braun to found Maxis, one of the most successful development studios in the history of gaming.
At Maxis, a wide range of Sim games were created, and as a designer Wright was responsible for such games as SimEarth (1990), SimAnt (1991) and SimCopter (1996). Most of his games offer an environment as an open-ended toy box to the players, rather than forcing them to pursue linear goals.
Although many games were released, the SimCity series and most notably SimCity 2000 remained the most successful games. He was not involved with all Maxis games however.
He took the success even further with the release of The Sims in 2000, where players could manage everyday life and customize every aspect. With a sequel and many expansion packs and spin-offs, it became the most successful and profitable franchise in the history of gaming. Wright was much less involved with the sequel and not with the third game as well.
Following the cooperation with Electronic Arts since the release of The Sims in 2000, Maxis was eventually acquired and the franchise was given its own Sims division at the company. The next project where he was responsible for the vision and lead design was Spore, covering evolution from organisms to races that can colonize space. As with his all his games, players have complete freedom to create and customize the experience.
Will Wright is one of the few prominent game designers that is considered a visionary. He has been given a Lifetime Achievement Award at the Game Developers Choice Awards in 2002 and was inducted in the Academy of Interactive Arts and Sciences' Hall of Fame. In 2007 he was also the first game designer to be awarded fellowship by the British Academy of Film and Television Arts.
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