Clinton Keith


Developer BIO

Over the course of 25 years, Clint has gone from programming avionics for advanced fighter jets and underwater robots to overseeing programming for hit video game titles such as Midtown Madness and Midnight Club. Clint has been a programmer, project director, CTO, and director of product development at several studios. Through a series of presentations and his popular blog, Clint introduced the video game industry to Scrum in 2005, Kanban/Lean in 2006 and authored the book "Agile Game Development with Scrum", which was released in 2010.




Contributed by Jeanne Bronze Star Contributing Member (75626) on Feb 09, 2005. [revised by : Clinton Keith (3)].
 

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