Developer BiographyI got started in the games industry in July 1999 when I took a year out from university to work as a programmer on "Emperor: Battle For Dune" (then known as Dune 3000) at Intelligent Games in London. I ended up staying rather longer than a year and never went back to university.
I was at IG until 2002 when I left my post as Technical Lead of "The Powerpuff Girls: Gamesville" to join Lionhead Studios, initially working at the Black & White Studios satellite. Eventually I ended up being drafted onto the Fable team where I programmed combat AI for some of the various enemy creatures found throughout the game (balverines and the undead being my personal favourites).
Contributed by Alan Harding (4) on Sep 25, 2004.
Al circa 2003